Rome: Total War Enhanced is a mod for Rome: Total War, created by.Description:This mod keeps the 'vanilla' feel of the base game and adds a ton of features. The base game map has not been changed much but it has been extended to the far east.
Rome: Total War is a game by Creative Assembly and published by Sega (originally Activision). This site is not endorsed by the Creative Assembly or Sega. This site is not endorsed by the Creative Assembly or Sega. War, which gives between a -70 and a -200 modifier to diplomacy. Historical Grievances (ex. Playing as Great Britain there are Historical Grievances with France), which vary according to the factions you're playing as.
The Macedonian faction has been replaced with that of the Alexander official expansion. Some unit stats and traits have been altered. Almost all units have a captain or flag bearer. Unit production has been changed for all factions. Many more features.Some key features:.
Night battles. Alexander Macedon faction reskin (minus Alexander himself). New mercenary units. New units added for more diversity and fantasy units removed (e.g. Gladiators). New captain units and standard bearers even for Factions that had none before.
Most captains have shields, even mounted ones. New and different provinces added to the map and it has been expanded east to India. Faction starting locations altered. Unit recruitment has been modified. Building trees have been modified.

Rome Total War Enhanced Units
New imperial campaign selection map. Some factions names changed (e.g. Germans are now Suebi).
Pontus and Macedon are unlockable in the campaign and have their own campaign descriptions. Culture specific user-interfaces and menus. Culture specific diplomats, spies, and assassins. Resource locations have been modified map-wide. Every Roman faction can build any of the Roman themed temple buildings. Some units have been reskinned (e.g. Spartans) and all have appropriate vanilla style unit cards and unit info screens.

Stats for most units have been modified (e.g. 0 armor for naked warriors). Indian units have been included for the Indian provinces. Added artillary units to factions that previously had none. New unit animations (e.g. Gladius stabbing from behind shield for Legionaries). Pikes have been shortened and some units that used to be phalanx capable are now traditional spear units (e.g.
German spears are now basic spearmen). Rebel towns have all been given a huge defensive upgrade to boost the difficulty for the player and prevent the AI from growing too fast early on.
Each rebel town has its own unique identity and appropriate garrison to simulate multiple independent factions. Artillary has been strengthened especially flaming projectilesMod offers an installer.
Rome Total War Enhanced Mod
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