15.09.2019
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Destroy the Thieves Guild! - posted in Skyrim Special Edition Mod Requests: Not sure if this was covered anywhere but I cant find it. It always bugged me that Riften is essentially a lost cause as a good guy. There is no way to really save the people from the crap they put up with and the Thieves guild nonesense.

Skyrim Can You Destroy The Thieves Guild Movie

Sadly no, there are mods that let you destroy them and such though.What I don't understand is why they thought of Destroying the Dark Brotherhood questline if you play a good character, but it didn't occur to them maybe you don't want to play a thief either? It's not even rob the rich kind of thing, for starters the Thieves Guild have themselves wrapped around Maven's finger, who is pretty bad (Also, she tries to summon the Dark Brotherhood). Plus pretty much the first quest requires you to torture Madesi who didn't do anything wrong, and the three after that (Destoying the Dibella statue? Threatening a Argonian's family back in Morrowind, sure I can't kill the guy in a house full of bandits attacking me, but I can threaten innocents.)Perfect for my villain, but the quest is kinda trapped in my current hero's questlog. Originally posted by:Sadly no, there are mods that let you destroy them and such though.What I don't understand is why they thought of Destroying the Dark Brotherhood questline if you play a good character, but it didn't occur to them maybe you don't want to play a thief either?

It's not even rob the rich kind of thing, for starters the Thieves Guild have themselves wrapped around Maven's finger, who is pretty bad (Also, she tries to summon the Dark Brotherhood). Plus pretty much the first quest requires you to torture Madesi who didn't do anything wrong, and the three after that (Destoying the Dibella statue? Threatening a Argonian's family back in Morrowind, sure I can't kill the guy in a house full of bandits attacking me, but I can threaten innocents.)Perfect for my villain, but the quest is kinda trapped in my current hero's questlog.I found a couple of mods that should help out, and even a way to avoid the entire questline entirely. If you fail the speech check with Brynjolf and simply say no to stealing the ring, you can apparently go down to the Ragged Flagon and simply bribe the barkeep to give the information. But just in case that doesn't work, you can use this mod. Originally posted by 🌙đŸșCelestial WolfđŸș🌟:I want to make a warrior/mage character since I got bored of being a thief. But when I do the main quest story line, it REQUIRES that I talk to Brynjolf and steal his ring and start the Thieves Guild questline in order to figure out the location of Esbern.

Is there a way around this? I dont want to have to start a quest Im never going to do since its ganna continuously bug me.Depending on your persuasion (or just a bribe) you can wander down into the ratway to the bar and ask people there. No need to talk to the annoying nord. It's been a while since I played Oblivion, so I don't quite remember the people we killed then, pretty sure it's the same in Skyrim though, on one of the quests, or one of the repeatable ones you have to kill a beggar, not to mention I don't think the Emperor was nessacary a bad guy?Sure, he helped wiped out the Dark Brotherhood but er, the DB are the bad guys, so he would have a right to do that. (No matter how much I wanted to kill him for killing Astrid, Nazir, Festus, and Gabriella in particular, yeah I know what Astrid did, but still wished you didn't have to kill her).I would use the blade of woe more, but a bow is my style, it's just annoying moving to a target and having someone else in the same area never move and are watching you, so dagger fails in killing them, then they always turn around.

First up: I originally posted this on my blog. But, IDGAF about views and such, and I know posting personal blog links on reddit is a cardinal sin, and since IDGAF. Here's the whole text from my article. Also, I will try to apply the Spoiler Tags as outlined in this sub's rules, but as you know, RES ignores them anyway. But I will try just the same.In this article, I will be floating a theory, and I would like to make it explicitly clear right from the start that this is only a theory.

That theory is: you were originally intended to be allowed to destroy the Thieves Guild. You can destroy the Dark Brotherhood (in short, kill Astrid rather than any of the hostages, and follow the quest markers), and that's a shame, because the Dark Brotherhood is a lot of fun. But why allow you to do it?

I can only imagine it's because they are Bad and you are Good. So I think, the same reasoning behind allowing the player to destroy the Dark Brotherhood, led to Bethesda planning on allowing you to do the same thing to the Thieves Guild. However, they decided against it and changed their minds (again, this is all conjecture), but did not remove all references to the quest.

This article contains a few minor spoilers for the Dark Brotherhood, and a really minor one for the Thieves Guild.First, why would you be allowed to do this? The Thieves Guild is great. It’s home to some of the best quests in the game. Well, so is the Dark Brotherhood, and the point is that if you’re playing a good guy, you would destroy the Dark Brotherhood, especially since a good guy would kill the headmistress of the orphanage anyway (she tortures the kids - I’m not joking, walk in there and listen to what she tells them, then check out the torture room, it’s at the far end of where they sleep) and this would lead to you being offered to join them.Second, what makes me think it was ever intended that you would be allowed to? I have four things I have discovered so far, in the game alone, without the use of the Creation Kit (which I do not know how to use).Corruption in Riften. When you first get to Riften, you cannot enter the town.

The doors are locked and you are told to go around to the other side. At the other side, you are asked to pay a visitor’s tax. I always choose the response that says, “This is a shakedown. Let me pass,” or something like that, and they always tell me to hush and go on in. I’ve done this at very low levels with no points in the Speech skill, so I assume it always works. When you first approach the Jarl’s steward, she blurts out that she doesn’t know anything about any corruption in town.

The ability to report the corrupt guard, or to pursue this line of conversation with the steward, is awkwardly absent from the game.Mjoll the Lioness. Depending on the time of day you come into Riften, you may walk past Mjoll the Lioness, a Nord warrior, and her boyfriend, Aerin. She will be complaining about the Thieves Guild, and Aerin will apologize for Mjoll, saying the city really gets to her, and that it’s her personal goal in life to clean up Riften. That Riften is like her baby and she wants to protect it.

Can

You can do a quest for Mjoll to find her lost glass greatsword, Grimsever, which sets Mjoll at the second-highest disposition level to you. She considers you a best friend at this point. You can additionally marry her (right out from under Aerin, and nothing is said about this!), raising her disposition to the max. At neither level is the option to help her clean up Riften. If a dragon slayer and a mean Nord warrior can’t clean up a thieves guild, what’s wrong with them?.The merchant guild. Almost every merchant in Riften hates the Thieves Guild.

The Guild shakes them down for “protection money.” Bersi Honey-Hand., the proprietor of the Pawned Prawn (Riften’s general merchandise store) has a couple dozen or so pamphlets in his safe downstairs calling for a rebellion against the guild, saying any store wishing to participate should mark their store. These pamphlets are never distributed.

No stores are ever marked.The Ragged Flagon’s escape tunnel. The Ragged Flagon is a bar in the sewers under Riften. It features what looks like a dock, on what looks like a wading pool. This pool is ankle deep, if that. If you’re on the Xbox 360 or PlayStation 3, ankle deep is all it ever is. However, if you’re on the PC, you can enter the developer code “TCL” (Toggle CLipping), and you can go under the floor, and see that the “wading pool” in the Flagon is actually quite deep. And at the very bottom.

Is an escape tunnel! But it goes nowhere. It’s just a dead end.

The supports for the dock go all the way down, and the steps that go into the wading pool go about six feet down (not even halfway). Why is there an escape tunnel to the Ragged Flagon?Third, how would destroying the Thieves Guild work, if the feature were completed? My best guess is that the quest would start at the Pawned Prawn.

Asking any merchant about the Thieves Guild would get you directed there. Asking Bersi Honey-Hand about it would get you instructed to pass out the pamphlets. You would only be given one for each vendor. There are way too many in the safe.

There are three vendors in the square (plus Brynjolf’s, but he doesn’t count). There’s the food cart. There’s Balimund, the smith. There’s the bar, and the bunkhouse. The Meadery also doesn’t count, because. There’s also the alchemy shop on the lower level. That makes eight.

Nine if you count the court wizard, but she’s an airhead, and she works out of the Jarl’s place, so let’s just call it eight.At this point, all the shops are marked (except perhaps a couple holdouts) and since the Pawned Prawn is at the center of it, Bersi asks you to stay the night and guard the shop. The guild sends the unnamed Thief (the guys in brown who get killed every other time you’re in Riften) to hit the Prawn, and you kill him. Mjoll would be strictly optional, and I would guess that she would not even work with you until you brought her her sword. She is just a wild card and I don’t know how she would fit in, so I can only assume she would be an optional ally.At this point or after a couple attacks, you would go to the Jarl, who would refer you to her steward. The steward would brush you off and send you packing, and then would threaten you. You could fight and kill him for a key to, or you could ignore his threats, and break in later. Telling Bersi about this would have Bersi send you to to look for clues.

Sims 2 free download full version pc windows 10. You would break into, and find a document incriminating her - something from Mercer Frey, perhaps, or Brynjolf.Returning to the Jarl, now with proof of her steward’s corruption, the steward and would both be arrested, and the Jarl would give you the option, at this point, to rid Riften of the Thieves Guild once and for all, also pledging a small group of Riften town guards to assist. Now, I’m thinking either the main entrance to the Flagon is barricaded, and you would have to enter via the escape hatch at the bottom, or, my original thought is that a lot of fire is used (not explosives, it would bring the whole center of town down) and you escape through the hatch to save your life - and the escape hatch leads to the lake, and out of town.The reward for destroying the Thieves Guild would be, you are instantly Thane, you have max disposition with every vendor in Riften, and who knows what else. Maybe a big cash reward.

Maybe the Jarl just gives you Honeyside (the home you can purchase in town). Destroying the Thieves Guild would be the best thing to happen to Riften. You would be a hero.Fourth, what would be the consequences? So far as I can tell, they would be minimal.

The Dark Brotherhood, if not destroyed, would send you to the Thieves Guild. But there are many in Skyrim, including one right in Riften.

But if you’re destroying the Thieves Guild, aren’t you also going to destroy the Dark Brotherhood? Also, the limited collectibles, the Unusual Gems, or later revealed to be Stones of Barenziah, are appraised by a Thieves Guild member. Again, these are jewels and could be appraised by any jeweler. Oh, and a Thieves Guild member.Lastly, if you seriously want to destroy the Thieves Guild, you can do so with, but I have not tried it, and thus cannot vouch for it. Read the readme carefully, this mod has a ton of stipulations. And the Ragged Flagon escape tunnel is not utilized, nor is Bersi's merchants guild.

It's just a quick n' dirty way to destroy the other evil guild, for lawful good characters. But again, the Thieves Guild is a lot of fun, and if you're looking for motivation to do it with your good character, I would recommend using to start in Riften (starting off owning Honeyside, the home in Riften), then joining the Thieves Guild straight away. Go kill Grelod the Kind while you're at it (she's a real bitch, and she tortures the children) and get into the Dark Brotherhood. Do nothing else in the game until those are complete.

Then go to Helgen and witness Alduin flying away - this starts the main quest. Then, begin your 'redemption.' (The developers even spoke of doing something like this in the behind-the-scenes documentary Beyond the Wall, actually saying that a good character could start off bad and then be redeemed by saving the world.).

Thanks for the compliment. I floated this theory a few times in Google+, wanted to flesh it out some and, like I said, wrote it as a blog article first with no regard for the limitations (if any) of a Reddit post. I thought I might combine a longish post with a link, but some folks really come down hard on personal links. I'm glad this works for this sub.And I really think Mjoll was destined for a larger part. There's a little more to her than any other hireling, and not just because of the Grimsever quest. You must play more.

Guild

Though the main quest line is boring, I did it just for the sake of doing it. But I had most fun being a thief who has over 1 mil coin and every house bought out with gems coating the entire floor of every house. The chest is cool in my house and all, hold about 250k in each with a mil on my character. Gotta make sure I got cash. But I feel much richer having all my belongings scattered across the floor (gems at least). I also own pretty much every store you can invest in.

Fucking speech is 100, pickpocket, sneak, lockpick, all 100. I am possibly the greatest thief ever to live. Your theory is excellent and i've always felt a small inkling of it myself, especially with Mjoll the Lioness and how she talks about Riften.I would like to have seen Bethesda expand that option, definitely. I think you should also be allowed to destroy The College of Winterhold too in the same fashion. Merely being involved in the College, the Brotherhood and the Guild is not enough for me and the option to go one way or another was not there, only in the Brotherhood of course as you pointed out.Take the College for instance. You know the people of Winterhold are scared of the College and even the Jarl blames them all for The Great Collapse. If they had given you an option to 'take back' the College and give it to the people of Winterhold it would have been awesome.

You could have had a quest that involved you learning how to become more adept at beating magic wielders and getting some more magic resistant armour sets or something.I think Skyrim is definitely one of the best games i've played in many many years but i feel that Bethesda could have done even more. I know they had some technological restrictions with the current gen consoles but i hope with the new generation we might finally get to explore a city filled with over a hundred different people you can chat to and for more in-depth guild stories in a similar vein to Oblivion. I think each guild should have had an 'out' path.

With the existing Companions path being the 'out.' The 'in' would be taking them away from lycanthropy, negotiating a truce with the Silver Hand, and dealing with a real threat. Seriously, are the Silver Hand even guilty of anything other than hunting werewolves? Besides being auto-hostile to the player, of course.The problem with Bethesda doing more is, I think they were stretched too thin, like you said with the restrictions of the consoles.

Skyrim came out at a bad time. They should have given us something to tide us over, and released Skyrim this year for the PS4/One. And possibly smartphones as well. (I know that sounds like a stretch, but they're just now pulling past feature phones in sales, and the top models have quad and octo core CPUs.) And then had another couple years to make it even better.

Hell, they could have done another Fallout 3 expansion, and made Morrowind and Oblivion better compatible with the PC (the PC versions are atrocious). And 'Skyblivion' and 'Skywind' should have been Bethesda's doing. That is, 'Oblivion with the Skyrim engine' and 'Morrowind with the Skyrim engine' should have been expansions to Skyrim, with an option to play the other two games right from the main menu. And an option to visit Cyrodiil from Skyrim (at the time of Skyrim which is 200 years after Oblivion). No Morrowind, it's destroyed by the volcano.:(.